UI UX design for battle pass in game Armored Warfare: Armata from Mail.ru
There is only few screens from huge game activity.
The goal was to develop understandable navigation between screens. It was also necessary to create an environment that could be used every year with minimal changes in design.
This work was done with a requirement for screen resolution. All screens are made in the minimum resolution.
Screens change without increasing the size of the elements. All elements are aligned and remain in their intended places.